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    Hylia's Basic PokeGen Guide [Black & White]

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    Hylia
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    Hylia
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    Hylia's Basic PokeGen Guide [Black & White]

    Post by Hylia on Wed Oct 03, 2012 12:55 am

    Welcome to Hylia's Basic Pokegen Guide for Black and White!

    After 9 hours of compiling things together and typing this, I have completed this text-by-text guide for everyone to use. For those of you new to PokeGen, I will show you the steps of navigating through this simple program to set up your own teams or even Pokemon you want to have. For this demonstration, I will be using PokeGen Version 3.0b24, as I cannot update to the current version. For this guide, you will need to download Pokegen from ProjectPokemon.org. For the sake of this website, I will not post any links to any other site; you will need to google search. Depending on how many images I can hold within each post, I may have to double post/merge posts. I apologize in advance. Note: Pokegen for Diamond, Pearl, Platinum, HeartGold and SoulSilver are also performed in this same manner, and if you're using version 2.312.0.0. Remember, Ctrl + F is your best friend in this! (The Apple Key + F in Macs)

    Once you have PokeGen downloaded and unzipped, you'll want to open up that bad boy! When you do, it'll look like this:


    Looks complicated at first, with all the tabs, huh? Just think of this as an internet browser with multiple tabs; it's very easy and simple to do once you get the hang of this. This guide will show you how to create simple Pokemon to Pokemon that are Eggs, Pokemon that come from earlier generations, Shiny Pokemon, and PokeRus, as well as code exporting, loading Pokemon from a code and saving Pokemon as a .pkm file. For the sake of this guide, and for you newbies out there reading this, I will call each tab by its default name as it appears on Pokegen. The first tab you're on is the

    Main

    In this tab, you will see the PID Finder [F], Species, Nickname, Nickname checkbox, Experience and Level, Nature, Held Item, Happiness, Ability, Form, Country, Origin, Shiny Leaf, and options of Male, Female, None (no gender), Egg, PokeRus and Shiny.

    By default, you'll see that the Pokemon Abomasnow is selected, the level is at 1, the Country is US/UK/AU, and the gender is male. You may also notice there are popup menus appearing everywhere when wander the program. This is called the Tooltip; you can disable them by going to Options > Disable help. This will turn them off. If you're new to this, you'll want them on.

    Okay, right off the bat: do not mess with the PID Finder. It generally generates a legal PID for you for your Pokemon. However, since the game will automatically do this for you when you generate the Pokemon in the game, there's no need for it. Simply ignore it.

    Now that you have that drilled into your heads, let's begin!

    For our nice demonstration, we will create a Pichu! Daaw, so cute! If you want to create another Pokemon other than the Pichu, you're more than welcome to.

    In the Species, I will type in Pichu's name. Alternatively, you can scroll through 649 names to find Pichu or your Pokemon of choice, or type in the "P" to come into the P-lettered Pokemon names, or the first letter of your Pokemon's name. All names are alphabetically organized. Whichever you do, you'll come across the designated Pokemon. Make sure you spell it right if you're typing it in, or the text area will be red (telling you there's an error).

    In Nickname, we can give the Pokemon any name you want, as if they had been caught in the wild or taken to the name rator. Type in the name you want to give to your Pokemon, or alternatively, choose the letters you want from the drop down menu/popup box that appears when you click the Nickname option. Note, if you want to name the Pokemon in a foreign language like in Korean, Chinese and Japanese, you'll need to find the characters in here. They'll appear as the characters you select, and are limited to 5 spaces. Don't go over 5 characters while naming them in the above languages. This is the only way to get them with these type of names.

    After naming your Pokemon to whatever you want, hopefully nothing with an inappropriate name, check the checkbox next to the Nickname. This will mean, in-game, that it's nicknamed. It's the flag for it. You may also opt out to not nickname the Pokemon and leave it as its species name; for that, don't bother with the Nickname option. For the demonstration, I will nickname the Pichu "Sparks". When finished, click the [x] on the popup menu.

    Next, we have the Experience and the current Level to configure. Don't mess with the experience! Just go ahead and adjust the level to anywhere you want it to be from 1 to 100. Sparks will be at level 5 just for this guide. When you change the level, the experience will automatically change--neat, huh? Depending on the Pokemon's species, if you type in 100, it's max Experience will be 1,250,000, 1,000,000 or 1,059,860.

    Next up, we have Nature. There's 25 possibilities you can choose from: Adamant to Timid. Sparks will be a Jolly nature in this example. Just click the drop down arrow to find the nature of your choice, or optionally type it in. Once you have it in, then you're good to go.

    The Held item option is next. We can make the Pokemon hold any item we want. Please note that making Pokemon hold key items will disallow you from taking that item from them. You also cannot swap the items for another if you trade this Pokemon to Black 2 and White 2; it cannot be done. It's a permanent effect. This is also the same for Eggs. It's not recommended to do that. If you know your item, simply type it in and it'll appear. If you don't know, you'll have to scroll through the list from the drop down menu provided. In this example, Sparks will hold a Wacan Berry.

    Next is Happiness. This isn't so big, but pretty important to Happiness-evolution only Pokemon. Simply put, 0 is no happiness and max frustration power. 255 is max friendship with max return power. You may toggle with this if you like. Sparks is going to have 255 happiness so he can evolve right away in-game.

    Next is the Ability. This is where most people put in the silly and infamous Wondertombs; Spiritomb with Wonderguard. You can give your Pokemon any ability in here, even Dream World abilities. However, it's recommended you make sure the Dream World/Hidden Ability is released. It's also recommended you give the Pokemon it's correct Ability. Since Sparks is a Pichu, we'll give it Static.

    Up now is the Form. This means that Pokemon with alternate forms can be altered between the two at will. The following have the form changes: Pichu*, Burmy, Wormadam, Shaymin, Giratina, Deoxys, Deerling, Sawsbuck, Meloetta, and Unown. To others not any of these Pokemon, it will be greyed out, as so it is to Sparks. For now, leave it; if you're using a Pokemon that can have a different form, then you will have to toggle with this option. Please note, for Meloetta to swap forms, you'll need to give it the Relic Song move in-game or through PokeGen. For Giratina, the hold item should be the Griseous Orb. For Shaymin, it needs to have the Fateful Encounter flag checked. We will get to this very soon, so stick around! If this were in generation 4's Pokegen, Pichu would be able to alternate from the Notch Ear form, which is female only. Since this is Black and White, and the Notch Ear cannot be migrated, Sparks is greyed out. (If using the newer Pokegen, if the game is selected as Black and White in the Met Tab, then the option for Pichu's form change will be greyed out)

    Next up, is the Country. This means this is where the Pokemon originated from, via the game cartridge. So, if your Pokemon was originally a Korean Pokemon, you'd want to put it in South Korea as the country. The Pokemon will also act as a traded Pokemon this way. The countries are split as: France/Quebec, Germany, Italy, Japan, South Korea, Spain/Latin Americas, and US/UK/AU for United States, United Kingdom (England and surrounding areas) and Australia. For Chinese Pokemon, they would most likely fall under Japan. Sparks is going to an English game, so he'll be under US/UK/AU.

    Next up is the Origin. I know, it may sound baffling, since we just said that country was where the Pokemon originated from. While that is true, the Origin here is specifying what game the Pokemon came from. The list contains: Colosseum/XD (Pokemon Colosseum and/or Pokemon XD: Gale of Darkness. Spin-off Generation 3 games), Sapphire, Ruby, Emerald, Fire Red, Leaf Green, Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black and White.

    In this, I'll make Sparks appear from one of the Generation 3 games; however you may select which game your Pokemon came from. Obviously, Gen 4 and Gen 5 Pokemon cannot come from Gen 3 games and Gen 5 Pokemon cannot come from Gen 4 games (however, you can still make it look like they did, but it would be a little silly). Sparks is going to come from Leaf Green.

    Up next is the Shiny Leaf option. This is only open to Heart Gold and Soul Silver; otherwise it's greyed out for any other game. It'll be greyed out if you're using the version of Pokegen as I am; I'll show you how to make it not greyed out in a few. Other than this, leave it be.

    Lastly, we have the options of the gender, the Egg checkbox, PokeRus and the Shiny checkbox. I know it's tempting to click that Shiny checkbox, however don't do it right now. We'll get back to it later! If you have a Pokemon that has both a male and female form, you can manually change their gender. If you selected a Pokemon which has no gender, the None option will be selected and the Male and Female options will be greyed out; the same is likewise for those with both genders. Sparks is going to be a Female Pichu for this demonstration. If you want your Pokemon to have PokeRus, here's a small rundown of what each selection does:

    None: Obviously it won't have the virus.
    Checked: The Pokemon has the virus active and it's spreadable.
    Shaded in: The Pokemon had the virus, but cured and unable to spread it.

    For those new to PokeRus, the virus doubles the EV (Effort Value) points gained by the Pokemon that defeats a wild/trainer Pokemon in a battle. Example; Pidgey has the Speed EV as +1. When your Pokemon, with the virus, defeats the Pidgey, it will gain +1 more value to the Speed stat than the normal +1 or +2. If your Pokemon has a nature that raises Speed, for example, Hasty, then added to this, the Pokemon may gain a total of +5 to the stat. This is likewise for the other stats and the Pokemon; each wild Pokemon have their own EVs. There are items, called the Power items (Weight, Lens, etc) that also help boost this. For further information regarding EVs, please visit Serebii.Net) For this, Sparks will have the virus active.

    Congratulations! We've completed the first tab in Pokegen! The steps used in this are below. Your completed actions should look like this now:

    Spoiler:

    Let's move onto

    Met


    The second tab of Pokegen, awesome!

    When you click over, you'll notice the we have some work to do, and things are on default, such as the Ball being on Cherish Ball, the Level being 2, Encounter set on "Caught in a building", and the Location is "- - - - - - - -". As you've noticed, we'll be concentrating on the Game, Location, Ball, Level, Date, Encounter, and with the options of Fateful Encounter, As Egg, and As Egg options.

    First and foremost, your Met tab should match your Main tab. If you're using the newer version of Pokegen, you should select your game choice, as it should have all the game options from Diamond to White version. If you're using the version I'm using, you will be predestined to Black/White as the selection. Select the game in which you want your Pokemon to be met from in the Game option.

    Location, you can make your Pokemon come from anywhere, even the mystery zones. For the sake of your game, you'll want the Pokemon to come from a legit, in-game location. Since I'm making Sparks come from Leaf Green, due to the selections I made in the Main Tab, I'm going to select the (Poketransfer) option. This will make it look like Sparks was migrated twice; once to one of the generation four games from Leaf Green, and again from one of the generation four games.

    Ball, pretty obvious here. You choose what Ball type the Pokemon is in/caught in. Now, here's one reason why I said your information you input here has to match what you put into the Main tab; if the Pokemon came from Heart Gold or Soul Silver originally, and was caught in one of the Kurt Balls (the apricorn balls; I call them Kurt Balls because Kurt makes them), you will have the option of choosing from all the Pokeball types including those. However, all Pokeball types are available regardless, unless you are specifically using Pokegen for DPPtHGSS; in that case, the Kurt Balls will not be available should you select your game as Diamond, Pearl and Platinum as the origin. In this example, Sparks will have the Ball type as a Poke Ball. Reason for this, Sparks will look like she hatched at level 5 from Leaf Green.

    Now, this new Level option here is very different from the one in the Main tab. The level here is the level they were met at. For Pokemon appearing caught on routes or migrated, you will want them to be at a reasonable level they were captured or migrated at, if you wish to. Sparks will be set to level 5, again.

    Date, pretty simple; select the date when the Pokemon was captured/migrated/arrived into the new game. The default date is on the day you open up Pokegen, which would be today's date. Today would be 8/10/2012. You can optionally change the date by clicking onto the option, or the drop down arrow and browse through the calendar at will. It's recommended that you select a reasonable date. For this demonstration, I'll switch Sparks' date to my birthday of this year; I just find it as a lucky date.

    Encounter is where you caught the Pokemon, like on a route or in the grass. The default is Caught in a building; this means Pokemon were captured inside a house or something; this option would be for the Zorua given to you in Black and White using the event Celebi. This option's rarely used, from what I know, other than the above mentioned. The other selections for this are: Caught in water, Cave/Hall of Origin/Giratina, Dialga/Palkia, Distortion World, Egg/Pal Park/Event/Honey tree/Shaymin, Great Marsh/Safari Zone, Starter/Bebe's Eevee/Fossil, Starter/Fossil, and Tall Grass/Darkrai.

    What these mean:

    Caught in water: If the Pokemon was caught while fishing of surfing. If it's a Pokemon migrated from Ruby, Sapphire or Emerald that was caught underwater, you would select this option as well.
    Cave/Hall of Origin/Giratina: If the Pokemon was caught in a cave (like Wellspring), this option will be selected. If it's Arceus from Diamond, Pearl, and Platinum's Azure Flute event, then this option wil be selected. If it's Giratina captured at Turnback Cave from above mentioned games, this option should be selected. Note: For the Dialga, Palkia, and Giratina event from Heart Gold and SoulSilver, the location needs to be changed to Sinjoh Ruins and the Encounter changed to Starter/Fossil. (As far as I know and have seen)
    Dialga/Palkia: This is Spear Pillar in Pokegen.
    Distortion World: Only Giratina can come from here. (However you can make Eggs appear as if they have hatched in there)
    Egg/Pal Park/Event/Honey tree/Shaymin: This option should be chosen if your Pokemon is from an Egg, if it came from Pal Park (in generation four), event if it's from an event (including gen 3 events), honey tree if it was captured from one of the honey trees in Sinnoh-only games, and/or if it's Shaymin from the Flower Paradise. (In this case, either Day-Care Couple, Flower Paradise (for Gen 4), and routes should be selected.)
    Great Marsh/Safari Zone: Simply put, if the Pokemon was caught in the Great Marsh in DPPt, or the Safari Zone in HGSS.
    Starter/Bebe's Eevee/Fossil Starter/Fossil: This is used for the Bebe's Eevee in all the generation four games, moreso than the others. Note how it says "(Platinum only?)"; use this option for the Starters, Eevee and Fossils that came from Platinum. If the Eevee came from Bebe in Diamond and Pearl, chose the other option of Starter/Fossil.
    Starter/Fossil: Use for Diamond, Pearl, HeartGold, SoulSilver's, Black and White's starters, Eevees from Bill and Bebe respectively, Dialga, Palkia, Giratina from the Sinjoh Ruins, and fossils revived at Oreburgh, Pewter, and Nacrene Cities respectively.
    Tall Grass/Darkrai: This option is for Pokemon caught in the tall grass (obviously!), the shaky grass, and for Darkrai at Newmoon Island. (Newmoon Island should be selected as the Location should an Egg hatch there or Darkrai is the Pokemon you've made). Pokemon caught on the desert route, Route 4 in Unova and the Desert Resort would need this option selected.

    Since Sparks was migrated, and technically was hatched from a game, she would have the Egg/Pal Park/Event/Honey tree/Shaymin encounter selected.

    Fateful Encounter should only be used for event Pokemon, PBR (Pokemon Battle Revolution) Pokemon, Manaphy and Shaymin. In order for Shaymin to change forms, it needs this checked. Event Pokemon from Generation 3 would also need this checked, despite it won't say this in the description. If your Pokemon's not any of these, then don't select it; it won't really do much for you in-game.

    Your tab so far should look like this:

    Spoiler:

    For the As Egg option, we will get to that. If you don't want your Pokemon as an Egg, you can skip this part.

    Now, you want to make your Pokemon as an Egg, you say? Maybe look like it hatched from an Egg? Well, the next steps will tell you how! First, let's go back to Main tab. Remember that "Egg" checkbox we ignored for a while? Well, you'll want that checked, so go ahead and do so.

    Step 1. Now, as the tooltip says, this option will make the Pokemon appear as an Egg. How many steps it needs until it hatches is determined by the Happiness. Yes, the amount of steps it takes to hatch an Egg, in the terms of Pokegen, is valued by the Happiness. Also, when this checkbox is selected, the options for the hatch conditions will be greyed out still.

    Step 2. As the tooltip says, well even though it was cut off, it says this: "If the Pokemon is being generated as an egg, this value represents the number of steps it'll take to hatch the egg. It's not the exact number of steps. The happiness value is multiplied by 256 to get the number of steps required." So, if you made the happiness 255, multiplying 255 x 256 will equal 65,280 steps to hatch the Egg. I don't know about you guys, but I don't want to have to cycle that many steps. Even with the help of Flame Body or Magma Armor, that's 32,640 steps of annoyance. No thanks.

    Step 3. For this, it's best to input 0 for the Happiness; this way, it'll be 256 x 0 which will equal 0, obviously, if doing the math. That means, taking one step in the game, the Egg will hatch right away. So, any number from 0 to 255 is multiplied by 256 to get the number of steps to hatch the egg in the game. Also, it's advised to not let your Pokemon hold any item if it's in an Egg. I'm also going to deselect PokeRus, however it is possible that Eggs can catch the PokeRus. You'll also want to change the level in the Main Tab to 1. You'll also want to switch the Origin on the Main tab to the game in which the Pokemon is hatching into, and the same is likewise in the Met tab. This is true as making Pokemon appear as coming from Eggs.

    Step 4. Now, back on the Met tab, the option of "As Egg" checkbox should be checked, but as stated above, the Hatching conditions are greyed out. For Location, I would advise to switch it to Day-Care Couple, not Day-Care Couple (G4) selection. The Ball should always be a Poke Ball, the level set to 1 (or 0 in Gen 4), and the date can be anything. Make sure Egg/Pal Park/Event/Honey tree/Shaymin is selected, though. This, my friends, is how you make a Pokemon appear inside an Egg.

    Step 5. Now, if you want it to look like it came from an Egg, go back to the Main tab, and deselect the Egg checkbox, then on the Met tab, select the As Egg checkbox. From your previous action, however, it should already be selected and the Hatch Conditions should be available to adjust at your will.

    Step 6. Now, you will have another Game option; select this to the game you want it to be from. If the hatched Pokemon was migrated from earlier generations, you do not need to adjust this at all. However, in your current game, you will need to. Since the Pokegen version I'm using is for Black and White only, the game option is predestined to Black/White. Location is where the egg hatched at, like at Route 222. If you're using this version of Pokegen as I am, then any location other than Generation four locations (and mystery zone and event places) are acceptable; if you're trying to make the Pokemon as legal as possible, then I advise to make it appear legally. For Sparks, she will look like she hatched at Skyarrow Bridge. For Date, this date means when the Egg hatched. It can be any day you want, but for legality purposes, it should be on the day it was given or days after. Heck, even a year after works, as it's legit in-game. As such, Sparks will appear to look like she hatched on the day of my birthday of this year.

    Now then, that wasn't so hard, now was it? I'll be switching Sparks back to her original setup however. Below are the steps above:

    Spoiler:

    Next tab is

    Stats


    Looks like fun, doesn't it?

    You'll notice in the IV and EV sections, there's nothing there. You'll also notice the Stat section is filled out automatically. This is because when you typed in the level in the Main tab, these stats were auto-filled out. Now, without tampering with IVs and EVs, these are the base stats of your Pokemon.

    If you want a specific Hidden Power to the max power (70), you'll have to fill out the IVs in the correct order. Below is a list of IVs needed to make the maximum Hidden Power.

    Spoiler:

    Numbers are in the order of HP/Attack/Defense/Speed/Special Attack/Special Defense

    Fire:

    31/30/31/30/30/31
    31/31/30/30/30/31*
    30/30/31/30/30/31
    30/31/30/30/30/31

    Water:

    31/31/31/30/30/31*
    31/30/30/31/30/31
    30/31/31/30/30/31
    30/30/30/31/30/31

    Grass:

    31/30/31/31/30/31
    31/31/30/31/30/31*
    30/31/31/31/30/31

    Electric:

    31/31/31/31/30/31*
    31/30/30/30/31/31
    30/31/30/30/31/31

    Ice:

    31/30/30/31/31/31
    31/31/31/30/31/31*
    30/30/30/31/31/31

    Fighting:

    31/31/30/30/30/30*
    30/30/31/30/30/30
    30/31/30/30/30/30

    Poison:

    31/31/30/31/30/30*
    30/31/30/31/30/30

    Ground:

    31/31/31/31/30/30*
    30/30/30/30/31/30

    Flying:

    31/31/31/30/30/30*
    30/30/30/31/30/30

    Psychic:

    31/30/31/30/31/31
    31/31/30/30/31/31*
    30/31/31/30/31/31

    Bug:

    31/31/31/30/31/30*
    31/30/30/31/31/30
    30/31/31/30/31/30
    30/30/30/31/31/30

    Rock:

    31/31/30/30/31/30*
    30/30/31/30/31/30

    Ghost:

    31/31/30/31/31/30*
    31/30/31/31/31/30
    30/31/30/31/31/30
    30/30/31/31/31/30

    Dragon:

    31/30/31/31/31/31
    31/31/30/31/31/31*
    30/31/31/31/31/31

    Dark:

    31/31/31/31/31/31*

    Steel:

    31/31/31/31/31/30*
    30/30/30/30/30/31

    Pretty sure I got this from Smogon, so credit to them.

    The maximum an IV can be, as obviously seen above is 31. It can't be anything higher; the program won't even let you do it:


    The error of trying to type in 32 IV value: impossible.

    If you honestly do not care about what IVs your Pokemon has, you can click the Randomize IVs button and the program will randomly generate IVs for you. You can keep clicking until you find a random set that you like. You can manually set these IVs if you want. For this, I'm going to click Randomize for Sparks.

    For EVs, the maximum is 255, very similar to maximum happiness. Coincidence? Anyhow, you cannot exceed 510 EV total; you can, but when generated in the game, it will reset to 510 automatically. Just as the IVs, you can optionally click the Randomize EVs to have the program random EVs for your Pokemon. The maximum will always total to 510 this way. You can also manually set the EVs to however you want; some people like having 508 as a total (252/252/4 in random stats), so they can have an extra 2 EVs leftover before hitting maximum. For this, I won't set any EVs for Sparks, as she is a new Pokemon that been trained yet. In this case, she's called a UT (Untouched).

    Near the stats, you will see a Manual Stats checkbox. This checkbox only applies to Party Pokemon; Pokemon that are going to be generated in the Party rather than in the box. Let me say this; it's better to generate Pokemon in the PC rather than in the Party. If generated in the Party, you will run into many problems, two of which are:

    a) if you're generating an egg and generate it into the party, it will delete your party Pokemon and leave you empty of Pokemon, thus erasing your hard-earned Pokemon. You can get around this by having a spammon (a random caught Pokemon) and then storing your precious Pokemon.

    b) if generating a Pokemon in the party, it will have the same result as if generating an egg; erasing your party and replace it, even if it's just one Pokemon. That, and the PID isn't really set until it's stored.

    As for the PC being better, you can set which box it can be generated in, which will be explained later, and you can generate as many as you want without sacrificing any Pokemon of yours. Of course, you'll need an empty PC box for this. This option won't affect any of your Pokemon, including stored ones.

    Anyhow, below the Randomize options are the Contest stats for Sinnoh only, and apparently the Pokealthon from what I discovered. I normally don't mess with this, but the values you can input are 0 to 255, 255 being the maximum yet again. Max Sheen means the Pokemon cannot eat anymore poffins. As for the Pokealthon, I'm not even too sure; if you're generating with Pokegen for Black and White, it's not necessary. For Diamond, Pearl and Platinum, you shouldn't worry about this unless you're wanting a Feebas into a Milotic. In this case, make the Beauty value 255. Otherwise, don't bother with it--the Pokealthon Aprijuice will help your Pokemon in the long-run.

    Your completed Stats tab should look something like this:


    Almost done now ole chap! Just two tabs left and they are the fun ones, too! Next tab is

    Attacks

    Ah, the wonders of making Pokemon have moves they normally wouldn't be able to learn! "I know! I want a Pokemon with four Judgements!" Well, with this here, you can make your Pokemon have four Judgements. Maybe having four of the seven no-miss moves? (Shock Wave/Aerial Ace/Faint Attack/Swift/Magnet Bomb/Magical Leaf) Whatever you want your Pokemon to have, it's all at the power of your fingertips. For legality's sake, pick moves the Pokemon can learn via TM, HM, level up, Tutor and/or from breeding. For Sparks, I'll pick Shock Wave, Nasty Plot, Double Slap, and Sweet Kiss--all moves she can learn by level up and breeding. Now that you have the moves selected, either by the drop down menus, scrolling through the plethora of moves in the list or typing it in, you will see there is the PP and PP Ups next to each move.

    The PP sections allow you to adjust how much PP the move has left. When you type in or select the move of choice, the PP is automatically set the default maximum. However, you can manually set this from it's default all the way down to 0. Why you would do that, I'm not sure, but it's your Pokemon, haha.

    Now, for PP Ups, everyone's favorite probably. You can choose how many PP Ups you used on a move to raise it's maximum Power Points than it's default. 0 means you used no PP Ups; 1 means you used 1 PP Up; 2 means you used 2 PP Ups; 3 means you either used 3 PP Ups or a PP Max. You can do this to all four moves if you want; I'll be raising Sparks' Shock Wave and Sweet Kiss to their maximum PP Ups. Notice when you switch the PP Up number from 1 to 3, the PP section increases it's default. Even if you have it to something like 1, choosing the option to any of the numbers makes your manual setting change. Unfortunately, you'll have to manually input your PP change again when powering up the PP amount.

    Also, one cool thing is, if you change any of the moves, the PP Ups will remain. So, for example, I'll change Sparks' Sweet Kiss with, let's say, Surf! So now, Surf has 24 PP instead of it's usual 15. Fun, right? This tab wasn't so hard, now was it? I thought it was pretty fun, even though staying legal as possible can be a bit annoying. Now then, the following steps are guided below:

    Spoiler:

    Just one more tab to go. Are you tired yet? You're almost done here, my friend!

    OT/Misc


    Oh fun! This is probably the tab you were waiting for. Maybe. Here, the Trainer Information, which is probably the first thing you saw when clicking over, is where you can set your trainer information. Obvious, Male means your trainer was a male; female means your trainer was a female. In the Trainer Memo, the OT is depicted blue for boys and reddish pink for girls.

    ID is where your in-game Trainer ID goes. You can also make up one if you want. For this, I will use my old LeafGreen ID number, 07080 and changing the gender to female. Note, when you have an ID and SID number that begins with a "0", the program will have it as 4 digits than five; this is normal so don't be alarmed, scream and then pull out your hair in frustrated rage because you keep inputting 0 in the front, change tabs, come back and the zero is gone.

    SID is where you would put your Secret ID in. This helps if you're trying to make Pokemon look like they're rightfully owned to you; this will allow you to change their nickname in-game. You can figure out your SID by two ways:

    a) You trade a Pokemon to someone who has an ARDSi and an SD card with a MicroSD. That person can then back-up save their game data using the ARDSi's Game Save option, after inserting the MicroSD into the tiny slot of the device. Once done, the person can then put the MicroSD into the SD card, insert into their computer via SD card slot, open Pokegen and open the .duc file which will contain their game data. They can find the Pokemon you traded to them and give you your SID. This is do-able, however in Heart Gold, Soul Silver, Black and White, there's an extra device needed to back-up save since Nintendo kindly put in a chip to prevent such things. While this method is tideous, it's much more do-able.

    b) you can use the pokecheck.org site and drop a Pokemon into their GTS, however you will need Wi-Fi. Go to your Nintendo Wi-Fi Setup, then to your current settings. Set your Primary DNS to 088.191.118.153, then save. Go into the GTS in-game, and if it connects correctly, deposit a Pokemon, then go to the website, http://www.pokecheck.org (this is not a link, but copy and paste this into another tab in your browser), and you will or should see, the Pokemon you deposited. You'll see all it's stats and even your Secret ID. This works for all generations, as I've read.

    There is another way, using the IV calculator, but we won't get into that mess. It's very complicated and I don't want to stress out you newbies with mind boggling information.

    Regardless, an SID is not necessary to completing this, so you can leave it blank. However, I will input my SID for this demonstration.

    OT you simply input your Trainer in-game name. For Japanese, Korean and Chinese players, you can't go over 5 spaces (I know Japanese players cannot). For anywhere else, the maximum is 7 spaces. For this, I will simply put in my username at this site: Picori. Notice again, that when you input a Trainer name, that popup box comes back, as if you were nicknaming Pokemon. Now that's done, let's continue onward.

    Note: For Pokemon you want to appears as Eggs, the Trainer name, ID and SID won't be necessary. You will be hatching them in your game and will have all the information input in here from the Main tab to the Attacks tab. It will automatically get your ID, OT name and SID upon hatching. It may not be shiny; I have yet to figure a way around this.

    You'll notice something; the Generate Shiny ID button is greyed out and we can't select it. Let's go over that. Remember that Shiny checkbox on the Main tab? Well, you'll have to click over there again and click that box. Normally, the above button will create PIDs that match the Trainer information. If it is not greyed out for you and you want your Pokemon to be shiny, go ahead and click "Generate Shiny ID".

    The Extra Bytes, don't mess with these as these are used for determining the Pokemon further. Trash Bytes of Pokemon migrated from the Generation 3 games are different from the Pokemon trash bytes in generation 4 and 5 as well. Not entirely sure, so let's ignore it. Leave it as 66 (0x42).

    Markers are used to mark a Pokemon as if they were in the PC. Nothing much about that; you can mark your Pokemon if you like. I'll give Sparks a Heart mark.

    Ribbons are used for Pokemon that have acquired Ribbons from special events such as Pokemon Tournaments, in-game events such as winning contests (both in RSE and DPPt), defeated the Elite 4 (RSE, FRLG, DPPt), completing the 100 Mt. Battle challenge in Colosseum and/or Gale of Darkness games, had their picture painted and exhibited in the museum (Artist Ribbon, RSE), the Footprint Ribbon (DPPt), the Effort Ribbon from maxing out in EVs (E and HGSS as from what I've played), completing the Towers (Battle Frontier/Tower in DPPt and HGSS) or if the Pokemon "overcame all challenges", referring to Purified Pokemon from the spin-off series.

    Note: The Premier and Classic Ribbons are predominately found on event only Pokemon and will prevent trading the Pokemon over the GTS.

    Now that you have this completed, let's actually generate our Pokemon!

    On the right of this, there's information floating there saying "Right-Click" (if you have the tooltips still on). The top six squares there are for the Party Pokemon. You don't want to generate your Pokemon in there, so go down. You'll see a Box 1 - Pokemon: 0 - Selected: 0. Box 1 is normally where I generate Pokemon in since it's the box I left completely blank in-game. If you have a specific box in-game that's empty, you'll want to click the drop down menu and select it. Otherwise, if your Box 1 in-game is empty like mine, then go ahead and right-click the first square. Choices will appear that tell you: View Data, Set, Send To and Delete. The first, third and fourth options will be greyed out respectively, with only "Set" clickable--do just that. The Pichu (or the Pokemon that you were creating) has now appeared in Box 1, slot 1 (or whichever box you selected)! It's highlighted in blue, which means it's selected; even the Box [#] - Pokemon: 1 - Selected: 1 will tell you. If you click it, the Pokemon will be deselected.

    Before you go any further, let's save your Pokemon as a .pkm file just in case you want to come back and edit the critter for later. This is handy if you want to edit it for something else rather than going by scratch again. Go to File > Save Pokemon (from tabs). Then you'll get the popup window of where you want to name the file and save it at. I recommend saving it somewhere that's easy to access to or where you can remember it. The file will be saved as a "136-byte (PC) Pokemon file (*.pkm)". I saved Pichu under the name of "Pichu (Pokegen Tutorial)" and in a folder labeled PokeSAVs & Pokegen. You don't have to be as organized as that, however.

    Spoiler:

    Congratulations! You've successfully created a Pokemon! Now what can you do? Export the Pokemon's code! These steps will be explained in another thread, as I've probably ran out of room to use more pictures (and for that fact, this is probably long enough). Important to note, that step is for Action Replay owners only, as I cannot support enough assistance for the IR GTS.

    Anyway, thank you for the time and patience for this guide. I hope everyone will have fun using Pokegen to create fun teams and Pokemon they can't get due to no Wi-Fi or simply because they want to. I advise not to breed any Pokemon generated from this.

    Rightful credits:

    ProjectPokemon.Org.
    Smogon
    Myself (lol)

    Special Thanks:

    Evolution Master - for allowing me to post this helpful guide for you all.
    Equinox/Cypher (From PokeSun and Pokeboard)- for telling me about the IR GTS and the PID finder being unnecessary for the generation (at another site, which I carried over here)
    To You - for reading this guide!

    I will only allow this guide here and other places I deem it's worthy enough. (Only PokeSun.com and GamerzUniverse) As such, it is a basic guide. Thanks again for reading, visiting, what have you! If you have any questions, comments or advice, you're more than welcome to ask. Enjoy Pokegenning!

    おわり -- The End


    Original Source: PokeSun - Picori (Me)


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by Evolution Master on Wed Oct 03, 2012 5:39 pm

    Woah, neat guide Hylia and impressive information! I never heard of Pokegen before your mention of it, and now it does seem quite interesting (as a Pokemon fan).

    Sounds incredibly useful as well, so I might actually check this out later on (once I find my DSi from wherever it is). I'll be sure to reply back here at that time (can't tell how useful something is till you try it Razz).

    I wonder if Gangnam Style has heard of this before? He seems so interested in cheat codes these days....


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    Thank you for the signature Michelle! XD
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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by Hylia on Wed Oct 03, 2012 7:20 pm

    Thank you. :'D I'm glad it's helpful! I only use it to get the Event Pokemon I missed, or for brewing up quick teams to use against someone.

    I'm also wondering if Gan knows about this as well.


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by Togekissing Snivy on Wed Oct 03, 2012 7:51 pm

    sticked because this guide is protastic done.

    Well done, my friend. Kudos to you.


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by ÄṉïṃεFɾεαќ on Wed Oct 03, 2012 7:55 pm

    lol yea i know this already Razz ive used it before, but u have to know what ur doing lol. but i guess, Hylia u have a flashkart of some sort? like AceKard, R4?


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by Hylia on Wed Oct 03, 2012 8:07 pm

    Thank you, PZ. n_n

    @Gan; Hm, we thought so, that you knew about Pokegen. XD No, I don't use Flashcarts; only an ARDSi. All my games are hard copies, so I'm one of those risk takers.


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by ÄṉïṃεFɾεαќ on Sat Oct 06, 2012 3:40 pm

    ah well really nice guide and really explains alot! GREAT JOB!


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    Re: Hylia's Basic PokeGen Guide [Black & White]

    Post by Hylia on Mon Oct 08, 2012 12:09 am

    Thank you, Gan. :D


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